

There are three elements (fire, ice and wind) and each character will have a weakness to one and strength to another.Īs enemies are defeated, characters will gain experience and levels making them stronger. Elevation and directional facing of characters is important because attacks from the rear or above are more effective. Play is turn based, meaning one team moves and then the other team. Ok, seriously, most of the basic elements are repeats from any other Strategy RPG. A simple premise, assuming losers in deadly battles will not have much effect on future events. Characters move around attacking each other until one team is left. Like most Strategy RPGs, play takes place on a grid map. This game is a mechanical sequel to Disgaea so most of the elements and themes from Disgaea have been repeated and improved upon. As a result, the story stands up just fine as a story on its own, but many fans of the previous Disgaea will feel that it doesn’t measure up when compared to the original. The story seems to maintain a more serious tone throughout the game and loses the kooky “I’m the bad guy” feel from the previous story. Most of the characters should be enemies if not for the many strange sets of circumstances that brings them together. In fact, calling them unlikely allies is an incredible understatement.

The main character and the ever-present team of unlikely allies set out to make things right again.
