
At the time we felt confident that getting approval would not be a problem, but obviously we were wrong. Given that there were a handful of recent and upcoming releases that featured promotional hats, we took a chance and included it in the campaign. People were excited and the story took on a life of its own, and we felt it would be hard to go back on that. We announced on a recent stream that we intended to make TF2 hats, thinking that didn’t count as 100% confirmation. Nix’s early model was looking solid, and we were also really excited for the Big Band hat/item concept he was proposing, too. We’re naturally disappointed, and understand that many of you will be, too.

We’ve received word from Valve on the Leviathan Team Fortress 2 hat, and have informed us that the Team Fortress 2 team “just doesn’t have the cycles to accommodate the Skullgirls TF2 hat.”
